Detective Escape Room Games Walkthrough Guide [100%]

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detective escape room games walkthrough

Solving Detective Escape Room Games: A Comprehensive Walkthrough

Detective Escape Room Games Walkthrough Guide will help you to Escape and Solve the Crime at the same time. Isn’t cool?!

In this detailed walkthrough guide, we will help you escape and solve the crime simultaneously. Whether you’re a fan of mysteries, puzzles, or just love a thrilling adventure, Detective Escape Room Games offer an immersive experience that will keep you engaged and excited.

Adventure Escape Games are not your average games. They offer a perfect mix of suspense and mental challenges that keep players engaged and excited.

Meet Detective Andrew and Susan

One of the most thrilling titles in this genre features Detective Andrew and his assistant, Susan. Their mission? To track down a dangerous maniac known as the Collector, responsible for a series of gruesome murders. In this game, players take on the roles of these brave investigators and face a series of clever puzzles.

The Mystery of the Collector

What makes the Collector such a formidable foe? How does a serial killer plan and execute such terrible acts without getting caught? As you progress through the game, these questions become central to your quest.

You’ll explore numerous locations filled with hidden objects, each holding a piece of the puzzle. The Collector has set numerous traps, and your task is to decipher them to avoid becoming his next victim.

Detective Escape Room Games Information

In this thrilling journey of Detective Escape Room Games, your skills of observation, deduction, and problem-solving will be put to the test. Can you outsmart the Collector and bring him to justice? Dive into the world of mystery and suspense as you follow the trail of clues left behind. Good luck, Detective!

Detective Escape Room Games Walkthrough Guide

Chapter 1: Bitter Memories

“It all started a year ago… Collector kidnapped his first victim who wasn’t saved by  the police. After that, the case fell under the jurisdiction of the homicide department.”

“During the investigation, I lost my partner, Hank Orwell. We worked together and we became like brothers. Collector kidnapped him, killed him and… cit out his eye.”

“I promised myself that I would put this bastard in jail at all costs… But he lay low. For several months now, there is not a single mention in newspapers… It seems he is preparing something.”

A year ago… Detective Orwell’s phone was traced to this address, but we haven’t found him yet. It would be better if you take a look at this by yourself…

  • Pick up two screws, a nail and a can lid from the ground.
  • Click on the wall “welcome” O letter and use can lid to open the wall up. Collect key #4 from the box.
  • Click on the locker #4 and use the key to unlock it. Collect a bucket and a mop.
  • Use the mop to clean the water on the floor. Click on the metal cover and install two screws, remove the lid. Collect the key #7.
  • Click on the locker #7 and use the key to unlock it. Click on the note on the locker’s door which says: “White RAVENS WHISPER to little PRINCESSES those terrible SECRETS that Should never be revealed.” It is a clue. Click on the blue card “Pawn Shop. 5247 Elm St.”. This card is your first evidence (1/5). Remember the number of the street – 5247.
  • Go back to the locker #4. Use 5247 to unlock the safe. Collect pieces of the hammer and a battery. Combine hammer’s pieces in the inventory.
  • Go back to the locker #7 and use the hammer to break the wall. Solve the puzzle of the photo by connecting the pieces of the photo by moving them to the center. Remember number 1965.
  • Click on the room’s door lock and enter 1965 to unlock it. Enter the hallway.
  • Click on the picture above the door at the end of the hallway. There are signs on the horses which shows a clue, an order. Click on the first further picture on the right, the blue 8 (first in the order). Click on the picture closest on the right, number 2 (second in the order). Click on the closest picture on the left, number 7 (last in the order). Click on the furthest picture on the left, number 5 (third in the order). Click on the corner of the picture that is sticking out from the picture frame. It is the second evidence (2/5). You got a code – 8275.
  • Use the code 8275 to unlock the door on your left. Click on the box on the shelf. Remove the items in the box to clear the box inside. Click on the box and there is a clue what for letters that need to be pressed: WHITE (first word) and RAVEN (second word). Collect a tooth. Click on the cards on the table. Go through the cards and find the card with unscratched field. Use the nail to scratch the card’s field. Black rose is the third evidence (3/5). Click on the remote, put the battery in and collect it. Click on the box on the table and use combination of RAVENS WHISPER PRINCESSES SECRETS from the note to unlock it (see picture below). Collect a tooth and a key. Collect a bulb from the shelf beside the box. Insert two teeth in the wolf’s mouth. It will trigger the picture on the hallway to move. Exit the room.
box code from the note
  • Use the key to unlock the door on the right. Go inside. Click on the can of paint. It is the luminescent paint, so turn off the lights and see the writing on the wall. Pay attention to the symbol on the left. It is a symbol #1, memorize it. Turn the light back ON. Click on TV and collect a stool. Connect TV and use remote control to solve the puzzle by repeating the sequence of numbers from the TV on the remote control. It;s a symbol #2. Memorize it. Click under the bed and collect a handle. Click on the toilet and install the handle. Pres the toilet handle to flush the toilet and collect the crowbar. Use the crowbar in the wall crack on the left. These symbols that you need to know to unlock it. Exit the room.
  • Install the light bulb in the wall chandelier on the left. Use the stool to reach the picture above the door. Click on the picture and solve the puzzle by clicking on the skulls to make a pattern, like on the sides of the panel. Use the hammer to brake the glass and collect a key and a symbol #3, memorize it.
  • Use the key to unlock the door. Enter the room. Go to the next room. Click on the man’s face and on the piece of paper in his eye, it is a symbol #4. Memorize it. Click on the bathtub and collect a gun from the garbage bag. Click on the pipes at the top on the bathtub and pick up a gun magazine. Combine these items in the inventory. Click on the toilet’s water bowl and collect a pliers. Go to another room. use the gun to shoot in the mirror. Click on the hole and use the pliers to cut the wires around the camera. Click on the camera to get the fourth evidence (4/5). Click on the door and solve the puzzle by turning the levers by pressing until they are all in a vertical position. Exit.
  • Go back to the bedroom (the room of the right). Enter the symbols to unlock the safe (see picture below). Click on the opened safe and read the note “ThAT iS My GifT yOu, DetEcTIvE. YoU sHOuLd sTaRT yOuR oWn CoLLeCtIOn”. The safe is the fifth evidence (5/5).
four symbols combination code

“Nothing is over yet.” Detective Escape Room Games Chapter 1 Walkthrough is competed.

Detective Escape Room Games Chapter 1 Evidences’ Locations List

  1. The locker #7, the blue card “Pawn Shop. 5247 Elm St.”. This is the address where the first Collector’s victim was found. His name was Jeffrey Miles.
  2. The hallway, the furthest picture on the left, click on the corner of the picture that is sticking out from the picture’s frame. The picture of Hank. “Hank, my partner… Dawn, why hadn’t you waited for me?!”
  3. The hallway, the room on the left. Click on the cards on the table. Go through the cards and find the card with unscratched field. Use the nail to scratch the card’s field. Black rose is the third evidence. “We found such tickets on the bodies of Collector’s victims.”
  4. In the bedroom, the safe in the wall that need to be unlocked. “I didn’t know then that it would be Hank’s eye.”
  5. The washroom, the hidden camera in the mirror. “Hank’s death videotape… That sick bastard loves to watch his victims suffer.”
chapter 1 evidences list

Detective Escape Room Games Walkthrough Video [Chapter 1]

For those who prefer visual guidance, we recommend checking out the Detective Escape Room Games Walkthrough video for Chapter 1, which provides step-by-step instructions and solutions to the puzzles.

Chapter 2: Breadcrumbs

“It’s been almost a year since Hank Died and the bastard still hasn’t show up.”

“Urgent call, Andrew. 2486 Gallahad Avenue. Mrs. Sullivan’s family heirloom, an ancient Greek figurine, has been stolen from the Lefelmans; private bank! – Got it, Colonel Chester. I’m on my way.”

“Bastard, for a second, I even hoped that it was you again… but alas.”

“That’s who the hell I am. – Yes, we have already figured out almost everything here, it’s a trifling matter. Apparently, a dabbler worked. – I doubt it very much. I wouldn’t have been called if it was trifling. – Here’s how we do it, I’ll look around, and you go get me some coffee. Black. more sugar.”

  • Pick up a pencil from the desk.
  • Clean the mess by the desk’ drawer and collect a garden trowel.
  • Clean the mess on other desk by the lamp and collect a key.
  • Use garden trowel on the flower pot at the window and collect a key.
  • Use garden trowel on the flower pot on the floor and collect a piece of puzzle.
  • Go to the washroom WC room, clean the red bucket mess inside and collect a key.
  • Click on the switch, remember the clue (1->4 red), turn of the lights and click on the footprints at the window to collect first evidence (1/5). Turn the lights back ON.
  • Go inside the open stall, collect a plunger and memorize the letters on the wall (FDHVDU) as a password’s clue.
  • Use the locker key #2 to unlock the second stall and puck up a key card from the floor.
  • Use key card on the security door. Enter the room. Clean mess in the garbage bin by the desk to find second evidence, broken glass pieces (2/5). Use garden trowel to collect a puzzle’s piece from the flower pot. Click on the notebook with a piece of paper and use the pencil to restore the writing. Remember 12:, it a part of clue for the door code. Click on the papers on the desk and read it. Click on the toy and listen a music. Then click on the notebook on the chair and click on the buttons in the following order to recreate the toy’s music: Middle – Top – Bottom. Read the first page about the password clue, “3 back alphabetically”. Read the second page about the door’s code clue, “A=10 & F=15”. Click on the computer and enter the following password by using the clue:
    • FDHVDU = CAESAR. C=F (-3 letters back from F), A=D, E=H, S=V, A=D and R=U. Then click to Unlock the computer in the hall.
  • Solve the puzzle on the computer in the hall by moving the squares to fold the pattern, like the one on the clue on the side. Read the message with a clue for door code “D/B“. Click on the door to the vault and enter the  following code: DB=1311 as D=13 (A=10, B=11,C=12 and D=13) and B=11.
  • Collect a key behind the tea cup. Click on the piece of paper under the floor and read it. Remember :30. Use the garden trowel to collect a puzzle’s piece  and a box cutter from the flower pot beside the door. Remove the picture from the wall above the flower and use the box cutter on it to find third evidence (3/5). Use the box cutter on the couch’ button and collect USB driver. Go to the washroom’s room.
  • Use golden locker key #3 to unlock the stall. Use the plunger and to find a clue fro wires (4->2 green).
  • Go to the vault room. Unlock the vault’s door by entering code 1230 (12: & :30 clues).
  • In the vault, pick up a knife from the floor. Use the knife to cut brown cover on the wall. Solve the pipes puzzle as below. Use Sallivan’s locker key to find fourth evidence (4/5) and collect a key. Use Matthew’s locker key  to find a clue for the safe’s code – 4851 (Green Red Blue Yellow – street number). Use Smith’s locker key and solve the puzzle with all found pieces by moving the pieces by clicking on them to complete the picture. Collect a screwdriver. Exit the vault.
chapter 2 pipes puzzle
  • In the security room, connect USB driver, read two screens. The second screen gives a clue about “… The Rainbow will tell you the order of the numbers.” Exit the room.
  • In the washroom, use the screwdriver on the light switch. Solve the puzzle with the clues – 1->4 red and 4->2 green (see the picture below).
chapter 2 wires puzzle

“You know, get me a donut too. Considering that you are also involved in the murder – a chocolate donut, with sprinkles and caramel filling.” All evidence lead to Robert Smith, I can’t believe he’s a Collector. Finally you got caught.

Detective Escape Room Games Chapter 2 Walkthrough is competed.

Detective Escape Room Games Chapter 2 Evidences’ Locations List

  1. The washroom, the lights need to be turn off, the footprints at the window.
  2. The security room, broken glass pieces in the garbage bin by the desk.
  3. The vault room, behind the picture on the wall above the flower.
  4. The vault, in Sallivan’s locker, the handwriting note.
  5. The washroom, the security pass’ card in the safe.

Detective Escape Room Games Walkthrough Video [Chapter 2]

Chapter 3: The God Is Not Here

“Mr. Simmons, have you called? – Yes, Here is a task for you, as an intern. Abandoned house at 2469 Kensington Avenue. Some suspicious activity was seen there. Sniff out what’s happening. – Maybe I can already investigate the murder… – I said go! Otherwise, I’ll send you to Leslie, to make paperwork! – Yes, Mr Simmons.”

“Shiff out… as if I’m a dog.”

  • Click on the picture in the left corner and pick up a box cutter.
  • Use box cutter on the box and collect bunch of straws, read a not to get first evidence (1/5) and collect a tape. Combine the tape with straws to have a broom.
  • Use the broom in the right corner. Pick up nails and hammer.
  • Collect boards from the ground and use them on the hole in the floor. Then use nails and hammer to secure them. Go upstairs.
  • Use box cutter to cut the patch on the carpet to get a code clue. Three SIX (666) and a figure upside-down that means Three NINE (999).
  • Click on the cabinet and on the shelf with broken jars and blood to second evidence (2/5). Collect a key and enter the code 999 on the box’s lock. Collect another key. Collect a flashlight under the right carper’s corner. Go downstairs.
  • Use chest lock key and collect a battery, a piece of paper and a gear. Combine battery with flashlight.
  • Use pantry key to unlock the door with broken glass on the right. Click on the shelf and collect a screwdriver, a crowbar and a ladder. Click on the white inverted cross mark on the wall to get third evidence (3/5). Go upstairs.
  • Use flashlight in the washroom (the left side of the cabinet) and collect a piece of picture. Use the ladder to reach the top shelf in the cabinet. Collect a key and a piece of picture. Combine two pieces of picture. Go downstairs.
  • Click on the frame in the right corner and solve the puzzle by swiping the angel badge from heaven to hell by rotating the central part. Install the picture from inventory into the frame. Click on the top left corner of the picture to find number VIII (8). Remember the name of the picture. Click on the picture in the middle to get number IV (4) for Rafail. Click on the picture in the left corner to get number II (2) for Gabriil. Click on the picture on the left wall to get number IX (9) for Michael.
  • Use living room key. Click on the book shelf to find a clue for the code, the number order – Michael (9), Raphael (4), Gabriel (2) and the Fallen one (8) – 9428. Collect the key from fireplace by using fireplace’s poker. Click on the picture of white raven and enter the code 9428, collect two gears and a key. Click on the carpet, use crowbar to open up the floor boards. Solve the puzzle by tilting the device to guide the ball into the hole. Sorry, I could not tilt my laptop, so I skip it. 🙂 Click on the blue notebook to get fourth evidence (4/5). Click on the box and solve the puzzle by clicking on the squares to change their color, from orange to green. Collect a watch. Go upstairs.
  • Click on the door’s lock and solve the puzzle by removing all the details from keyhole to use the bedroom key. Use dresser key. Collect a gear. Click on the bed and collect a mop. Use it to clean the floor on the square. Open it and collect a key and a camera to get fifth evidence (5/5). Use key to the drawer. Collect a lighter and use screwdriver on the metal box. Solve the puzzle by moving the symbols until they stand up, as on the hint. Collect a bird statue. Go downstairs.
  • Go to pantry room. Click on the metal box on the wall and solve the puzzle by putting all gears in the right order to make the mechanism work (see picture below). Install the bird statue into the hole. Exit.
chapter 3 gears puzzle
  • Use crowbar to remove the board from the door. Go inside and use lighter on the lamp. Pay attention to the wall, there is three numbers written in blood – 619. Click on the bag on the floor and enter 619. Collect fly killer can and a key. Click on the wooden pallets and use fly killer spray. Collect pieces of mosaics’ glass. Click on the mosaic and solve the puzzle by assembling the stained glass window by dragging the pieces. Use stash key, the pocket watch and solve the puzzle by looking and repeating the combination by pressing the buttons. Read the note inside.

“We checked the fingerprints on the database, here are the results. We’ve got addresses of criminals.”

Detective Escape Room Games Chapter 3 Walkthrough is competed.

Detective Escape Room Games Chapter 3 Evidences’ Locations List

  1. Ground floor hallway, in the box as a note, prayer.
  2. Second floor’s hallway, the shelf with broken jars and blood in the cabinet.
  3. Ground floor pantry room, the white inverted cross mark on the wall.
  4. Living room, the blue notebook inside the floor.
  5. Bedroom, camera inside the floor’s box.

Detective Escape Room Games Walkthrough Video [Chapter 3]

Chapter 4: Cat and Mouse

“Hello, Chester? I think I know where the next victim will be! I’m going to the pier!”

  • Collect pair of gloves and headlamp from the bench. Also click on the flyer to have first evidence (1/5).
  • Collect a locker key under the table. Use the key to unlock the locker, then use gloves to remove fish from the bucket, collect a wire cutters and a bird statue.
  • Click on the notebook on the table to have a clue for the code. The clue is to count how many matches in each number: 4 (number 4), 4 (number 7) and 7 (number 8) – 447.
  • Clear the boxes, enter 447 on the lock. Go inside.
  • Click on the left corner, then click on the wall with the words to get second evidence (2/5) and third evidence (3/5). Collect piece of paper with notes from victim’s pocket, two memories parts and ultraviolet light bulb for headlamp from the cup, computer cable from the bowl and tweezers from the ground. Combine headlamp with the light bulb.
  • Click on the right corner, collect a wolf statue on the left side of the computer. Check the piece of paper at the right top corner of the computer with a clue for wall’s bricks. The clue is First (1) brick with number IV on it, press twice (2) and Second (2) brick with number I on it, press three times.
  • Click on the wall on the left and follow the clue for the bricks then click on the stones to clear the path. Go inside.
  • Collect a shark’s statue. Click on the scales and collect a water bottle. Solve the puzzle by setting the maximum weight by dragging the bottles onto the bowls, and establish equality between the bowls (see picture below). Click on the opened barrel, collect a computer chip and a chest key. Click on the chest, use the wire cutters and the chest key to unlock it. Collect a computer’s hard drive. Use water bottle on the small chest, collect a screwdriver,  a room key and piece of paper with notes. Exit.
chapter 4 Scales puzzle
  • Use the room key to unlock the metal door on the right. Go inside. Collect notes paper from the ground. Click on the music book with a calculation clue for the code. On the wooden box is another clue for the note value. The calculation is the following:
    • 1. 19 + 38 = 57 (first set of two numbers)
    • 2. 23 x 2 – 17 x 2 = 12 (second set of two numbers)
    • 3. (38 + 2) / 5 + 57 = 65 (third set of two numbers)
  • Click on the top box on the left and enter 571265 to open the safe. Collect a piano key and read the note how put computer parts together. Go back to the room with the scales.
  • Install the piano key and solve the puzzle by playing the notes accordingly (see picture below with keys order). Click on the metal safe and use the screwdriver to open it. Solve the puzzle by connecting the wires according to the diagram which has number for each color: Red wire (5) – 1 + 4, Green wire (6) – 1 + 5, Blue wire (6) – 2 + 4, White wire (9) – (5 + 4), Yellow wire (5) – 2 + 3 and Black wire (9) – 3 + 6. Collect a generator key and a bear’s figurine. Exit.
chapter 4 piano puzzle
  • Go back to the room with the metal door. Install all found figurines in the following order (from left to right): Wolf – Bear – Shark – Bird. Collect a computer fan and an axe. Use the axe on the wooden box and collect a computer cable. Exit.
  • Click on the generator in the right corner. Use key to unlock it. Install all computer parts (cooler, fan, hard drive, memories and tow cables). Run it by clicking on the green button. Click on the password screen to see a password’s clue letters – YDCL. Check the wall with blood writing at the victim’s corner. Count the position of each letter in writing – Y=1, D=8, C=4 and L=7. The password is 1847. Turn the level down. Go inside the room.
  • Click on the brick wall and use headlamp on it. Solve the puzzle by dragging and connecting the wires so that the sum of the numbers on the top matches the numbers on the left. Also pay attention to the wire colors. The solution is the following: 42 = 12(R)+17(Gray)+13(B), 55 = 22(Gr)+11(R)+22(B) and 87 = 31(R)+23(R)+33(Gr). Collect a key. Click on the papers to have fourth evidence (4/5) and then use headlamp on the papers for fingerprint to collect fifth evidence (5/5). Click on the table and on the jar. Collect three coffin keys. Use these keys to unlock padlocks on the coffin. Click on the last padlock and use tweezers to solve the puzzle by moving the tweezers with your finger and press on it when the green light is above the lock prong. Collect a spark plug from the skeleton’s body. Use the electrical panel key and install the spark plug of electrical panel.

“Damn it! He tricked me!” – “Your obsession is your undoing, Andrew.”

Detective Escape Room Games Chapter 4 Walkthrough is competed.

Detective Escape Room Games Chapter 4 Evidences’ Locations List

  1. The bench, the flyer.
  2. The underground, the girl.
  3. The underground, words in blood on the wall at the girl’s corner.
  4. The room with the coffin, the papers on Andrew
  5. The room with the coffin, finger print on Andrew’s papers.

Detective Escape Room Games Walkthrough Video [Chapter 4]

Chapter 5: A Wolf in Sheep’s Clothing

“Jones! Simmons didn’t come out today, did he tell you anything?” – “No sir, we haven’t met.”

“He said that he found a clue in the Collector’s case… So, okay, I’ll deal with this myself. In the meantime, go to the abandoned Galileo factory. The police are nervous, they say they found some kind of devilry there.” – “Yes, sir, I’m leaving now!”

  • Click on the box with blue tapes. Click on the tapes to remove its, collect an antifreeze container and read the newspaper. Remember word “Cemetery”, it is a clue.
  • Click on the another box and pill off the tape. Click on the hand to collect an evidence (1 of 5). Collect a green roller of wires. Remove the items to collect a hook, a piece of paper with lines and a piece of paper with letters and numbers.
  • Combine a hook and green wires. Click on the metal stairs and collect a box key by using a hook with line from underneath. Use the key to unlock the box on the floor. Play a mini game (see solution below). Remember the numbers in colour boxes: 6(G), 5(R), 1(Y) and 3(B). Look at the rainbow’s colors that represents an order for the numbers: Red (5) – Yellow (1) – Green (6) – Blue (3) = 5163. Click on the box’s lock and enter 5163 in the middle line. Collect an office key and a piece of paper with line and a circle. Also, collect a piece of paper with red markers from the main box.
Detective Escape Room Games Walkthrough Guide [100%] 1 Detective Escape Room Games Walkthrough Guide [100%]
  • Collect a bloody crowbar from the floor. Use the crowbar on the wall with fire equipment. Click on the box and play a min game to move rings from one place to another. Collect a key to the case.
  • Use the office key to open the office door. Go inside. Click on the board with photos. Click on each photo to create a word “Cemetery” – Ce, m, e, t, er and y. You will have an evidence (2 of 5). Then click on the photo with “er” and collect a piece of paper with line. Click on the wall picture with red star in the circle, to find out that there is a word missing. Click on the desk and remove papers to collect a piece of paper with symbols and letters and a shower key. Leave the office.
  • Use the shower key to unlock the door behind the wooden box. Go inside. Click on the bench and collect a locker key with hand mark from underneath. Use the key to unlock the locker on your left and collect a tools set (hammer and chisel). Click on the shower stall with blood and use tools set on the cracked wall. Click on the man’s pocket and play a mini game to assemble the picture (see picture below). Read the note with a clue for the box’s lock code: “… You can open it with two pieces of pepperoni and one whole margarita.” Go back to the opened locker and enter the code: Press twice on the triangle and then on the circle. Collect a key card and a picture, click on it to collect an evidence (3 of 5). Leave the room.
Detective Escape Room Games Walkthrough Guide [100%] 2 Detective Escape Room Games Walkthrough Guide [100%]
  • Use the key card on the reader by the doors with hand mark. Go inside. Click on the glass door of the cabinet and solve the pyramid puzzle (see solution below). Collect a key from the pyramid and a piece of paper from underneath of the pyramid. Leave the room.
Detective Escape Room Games Walkthrough Guide [100%] 3 Detective Escape Room Games Walkthrough Guide [100%]
  • Go back to the office. Use the key to the drawer in the cabinet to unlock top drawer. Collect a piece of paper with a symbol and another piece of paper. The collected piece of paper with the symbol has DCCVII written on it. It is a clue for the box lock’s code. Check your paper from the inventory with letters and numbers where you can find that DCCVII = 707. Click on the box and enter 707 in the middle line. Collect a cabinet key. Click on the piece of paper and find out that the missing word on the wall is FICTUS. Leave the room.
  • Go back to the storage room and use the cabinet key to unlock the bottom wooden cabinet. Click on the handle in the cabinet to move the whole cabinet. Click on the wall behind it and all pieces paper that have been collected to create one pieces with the code. Change the wall pattern accordingly (see below). Collect a hatchet from the opening. Use the hatchet on the wooden box with hand mark. Click on the manual to get a hint for the factory code. This one was tough to crack: 632 – one of the numbers is correct and stands in its place; 614 – one of the numbers is correct, but it is out of place; 206 – two numbers are correct, but they are out of place and 780 – on of the numbers is correct, but it is out of place. Click on the bid metal safe and enter 042 then click on the handle to turn it. Click on the piece of paper with a note to collect an evidence (4 of 5). Collect a piece of paper with a symbol underneath of the note. Leave the room.
Detective Escape Room Games Walkthrough Guide [100%] 4 Detective Escape Room Games Walkthrough Guide [100%]
  • Go back to the office. Click on the metal box on right wall and all collected pieces will create a chart with symbols and letters. This box has a star in the circle on the side, it means you need to enter the missing word which is FICTUS. Look at the paper and choose correct symbols for the word’s letters. Collect a key to the case and a crowbar. Leave the room.
  • Go back to the entrance and use the crowbar on the wooden box beside the shower door. Click on the jar with ashes to have the last evidence (5 of 5).
  • Go to the storage room. Use the crowbar on the right side of the top long wooden box. Use the canister of lye on the box. Then use both keys to unlock the case. Collect a locker key on the right. Leave the room.
  • Go back to the shower room. Use the key on the right locker. Click on the disk and find letters ABY… with missing last letters. Leave the room.
  • Go back to the office and check the note in the drawer. At the left corner, there are letters …SSUS. These are the missing letters. The full word is ABYSSUS. Leave the room.
  • Go back to the locker in the shower room. Click on the safe and enter ABYSSUS. Click on inside picture.

“Blood tests, fingerprints… God, all the evidence points to Detective Leslie… Is he a collector? Was he the one who kidnapped Mr. Simmons?”. “I will have a lot of questions for you, former detective Leslie. And believe me, you will answer them.”

Detective Escape Room Games Chapter 5 Walkthrough is competed.

Detective Escape Room Games Chapter 5 Evidences’ Locations List

  1. Click on the hand in the box.
  2. In the office, create the word “Cemetery” from the photos on the wall board.
  3. In the shower room, a picture from the box in the locker on the left with hand mark.
  4. In the storage room, in the metal safe, piece of paper with a note “If you want to see him alive, play by my rules.”
  5. In the wooden box beside the shower room door, the jar with ashes.

Detective Escape Room Games Walkthrough Video [Chapter 5]

It is only the first part of the dark story. The developer is working hard on the next chapters!

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